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Unity 2d tile map editor
Unity 2d tile map editor




There are a variety of ways of telling the game we want to render things on top of others such as adding a property to a layer, or a specific tile. You can select more complex areas of the tileset by holding down the Ctrl key. Now with the Top layer selected, select the rest of the tree tileset (everything except the trunk), and place it onto the trunk. In this case, let's create a new layer, and name it Top, to tell our game to display it on top of the character. You may have noticed that this doesn't match perfectly with the tile sizes, but it can be tweaked with altering the image size or tile sizes. When we have this map in our game, we would want our character to appear behind the tree when it walks past, so we will need to give the tree leaves some property to tell your game to render it over the character. This might seem a bit strange but bear with me here. There is also a fill tool, and eraser tool that I'm sure you will find useful! You can also rotate and invert your selected tile with the Z and X keys.Īfter playing with it for a little while, you can expect to have something like this: With this enabled, Tiled will randomly select the tile from the ones you have selected and place it as you drag. You can enable this by clicking the dice icon at the top of the window. A nice solution is a random selection from the tiles you have selected. You may notice that you can drag the stamp around the map for fast tile placement however, this can be problematic when you have more than one tile selected for your tileset, since it will just overwrite the previous tiles. Keep an eye on this, since you won't be able to stamp outside the map coordinate - 20 in this case (as specified in our map settings) - or on negative coordinates. When you click on the large grey area these tiles will be stamped onto the coordinate (with the coordinate being listed on the bottom left of the grey area). You can select one or multiple tiles by simply clicking and dragging in the Tilesets window. A new menu will pop up where you have a few options:Īs you can see on the bottom right of the image in the Tilesets view, I have four tiles selected. SetupĪfter launching Tiled go to File > New. Onto the next part of the tutorial, where we will use the aforementioned tileset, in order to create a map.

unity 2d tile map editor

This is powerful because it allows you to send the tmx file to a player, and they would instantly have the layout without having to redownload the client (assuming the tmx map uses textures already on the player's computer). Since creating maps in Tiled is so simple and takes zero programming experience, even non-developers can use it.Īnother reason to use Tiled is that all the map layout information is stored in the tmx file. Once you're able to interpret the tmx data to your game, the Tiled tools becomes a fast artwork to map pipeline. Then you can use Tiled for all those invisible entities such as collision areas, or object spawns within your map. With Tiled you can specify the size of each tile in your image you can create your map without a strict size on the images. With Tiled you'll be able to take a few tilesets, create your level, and be on your way.Įven if you don't want your game to have tile-based maps, Tiled is still an excellent choice as a level editor. Having a standardized system and a powerful flexible tool already in place allows you to focus on more important things in your game. Import the tmx file and interpret it for your game.

unity 2d tile map editor

Add any additional objects to represent something abstract.Choose your map size and base tile size.

unity 2d tile map editor

At its core, the design process of using Tiled to create maps works by following these steps:






Unity 2d tile map editor